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| FROM debian:latest as builder | ||||
| MAINTAINER Santic <admin@santic-zombie.ru> | ||||
| 
 | ||||
| RUN apt-get update && apt-get install -y git libcurl4-gnutls-dev \ | ||||
|     build-essential libsdl2-dev zlib1g-dev | ||||
|      | ||||
| RUN git clone https://github.com/skullernet/q2pro && \ | ||||
|     git clone https://github.com/skullernet/openffa && \ | ||||
|     git clone https://github.com/skullernet/opentdm | ||||
| 
 | ||||
| COPY config /q2pro/.config | ||||
| WORKDIR /q2pro | ||||
| RUN make | ||||
| 
 | ||||
| WORKDIR /openffa | ||||
| RUN make | ||||
| 
 | ||||
| WORKDIR /opentdm | ||||
| RUN make | ||||
| 
 | ||||
| 
 | ||||
| FROM debian:latest | ||||
| 
 | ||||
| RUN useradd -m -s /bin/bash quake2 && \ | ||||
|     mkdir -p /usr/local/lib/games/q2pro/baseq2 && \ | ||||
|     mkdir -p /usr/local/lib/games/q2pro/openffa && \ | ||||
|     mkdir -p /usr/local/lib/games/q2pro/opentdm | ||||
| 
 | ||||
|      | ||||
| COPY --from=builder /q2pro/gamex86_64.so \ | ||||
|                     /usr/local/lib/games/q2pro/baseq2/gamex86_64.so | ||||
| COPY --from=builder /openffa/gamex86_64.so \ | ||||
|                     /usr/local/lib/games/q2pro/openffa/gamex86_64.so | ||||
| COPY --from=builder /opentdm/gamex86_64.so \ | ||||
|                     /usr/local/lib/games/q2pro/opentdm/gamex86_64.so | ||||
| COPY --from=builder /q2pro/q2proded /usr/local/bin | ||||
| 
 | ||||
| EXPOSE 27910/udp | ||||
| 
 | ||||
| USER quake2 | ||||
| 
 | ||||
| ENTRYPOINT ["q2proded"] | ||||
| 
 | ||||
| 
 | ||||
| @ -0,0 +1,34 @@ | ||||
| # docker-q2pro | ||||
| Dockerfile to build q2proded container | ||||
| 
 | ||||
| How build: | ||||
| ``` | ||||
| $docker build . --tag q2image | ||||
| ``` | ||||
| 
 | ||||
| How run: | ||||
| ``` | ||||
| $docker run --name q2 -d --rm -v /home/santic/.q2pro_t:/home/quake2/.q2pro -p 27999:27910/udp q2image +set game openffa +exec server.cfg | ||||
| ``` | ||||
| 
 | ||||
| How to configure Docker in ArchLinux (Rootless mode): | ||||
| ``` | ||||
| #echo 'kernel.unprivileged_userns_clone=1' > /etc/sysctl.d/99-docker-rootless.conf | ||||
| 
 | ||||
| #sudo sysctl --system | ||||
| 
 | ||||
| $yaourt -S docker-rootless subuid-register | ||||
| 
 | ||||
| $subuid-register | ||||
| 
 | ||||
| #echo 'santic:814481408:65536' > /etc/subgid | ||||
| 
 | ||||
| #echo 'santic:814481408:65536' > /etc/subuid | ||||
| 
 | ||||
| $export DOCKER_HOST=unix://$XDG_RUNTIME_DIR/docker.sock | ||||
| 
 | ||||
| $systemctl --user start docker | ||||
| 
 | ||||
| $systemctl --user enable docker | ||||
| #loginctl enable-linger santic | ||||
| ``` | ||||
| @ -0,0 +1,195 @@ | ||||
| # Example Q2PRO build time configuration file. Copy this file to `.config' and | ||||
| # edit it to suit your needs. | ||||
| # | ||||
| # Any variable that is commented out is DISABLED. Setting a variable to some | ||||
| # non-empty value ENABLES it. It doesn't really matter what value the variable | ||||
| # is set to, except in cases where the variable is NOT a boolean. | ||||
| # | ||||
| # After you change something in `.config', make sure to do a full rebuild by | ||||
| # typing `make clean; make'. | ||||
| 
 | ||||
| 
 | ||||
| ### Client configuration ### | ||||
| 
 | ||||
| # Enable PNG textures by linking against libpng. | ||||
| #CONFIG_PNG=y | ||||
| 
 | ||||
| # Enable JPEG textures by linking against libjpeg. | ||||
| #CONFIG_JPEG=y | ||||
| 
 | ||||
| # Enable HTTP downloads by linking against libcurl. | ||||
| #CONFIG_HTTP=y | ||||
| 
 | ||||
| # Enable OpenAL sound engine. | ||||
| #CONFIG_OPENAL=y | ||||
| 
 | ||||
| # Enable direct sound driver (DirectSound on Windows, OSS on Linux). This | ||||
| # option has no effect if CONFIG_NO_SOFTWARE_SOUND is set. | ||||
| #CONFIG_DIRECT_SOUND=y | ||||
| 
 | ||||
| # Enable when building for systems that support OpenGL ES 1.1 only (e.g. Raspberry Pi) | ||||
| #CONFIG_GLES=y | ||||
| 
 | ||||
| # Specify default list of fullscreen modes. Note: modes are automatically | ||||
| # detected on Windows. Default list is only used when autodetection fails. | ||||
| #CONFIG_DEFAULT_MODELIST=640x480 800x600 1024x768 | ||||
| 
 | ||||
| # Specify default window geometry. | ||||
| #CONFIG_DEFAULT_GEOMETRY=640x480 | ||||
| 
 | ||||
| # Disable default Quake 2 software sound engine. Only makes sense when | ||||
| # CONFIG_OPENAL is set. | ||||
| #CONFIG_NO_SOFTWARE_SOUND=y | ||||
| 
 | ||||
| # Disable menu-based user interface. This disables scriptable menus, as well as | ||||
| # demo and server browsers. | ||||
| #CONFIG_NO_MENUS=y | ||||
| 
 | ||||
| # Disable dynamic lighting. | ||||
| #CONFIG_NO_DYNAMIC_LIGHTS=y | ||||
| 
 | ||||
| # Disable automatic replies to "!version" chat probes. | ||||
| #CONFIG_NO_AUTOREPLY=y | ||||
| 
 | ||||
| # Disable MD3 models. | ||||
| #CONFIG_NO_MD3=y | ||||
| 
 | ||||
| # Disable TGA textures. | ||||
| #CONFIG_NO_TGA=y | ||||
| 
 | ||||
| 
 | ||||
| ### Server configuration ### | ||||
| 
 | ||||
| # Enable r1ch.net anticheat server interface. | ||||
| #CONFIG_ANTICHEAT_SERVER=y | ||||
| 
 | ||||
| # Enable local MVD recording and MVD/GTV server functionality. Use this for | ||||
| # hosting a GTV-capable game server. | ||||
| #CONFIG_MVD_SERVER=y | ||||
| 
 | ||||
| # Enable MVD/GTV client functionality. Use this for hosting a GTV relay server. | ||||
| #CONFIG_MVD_CLIENT=y | ||||
| 
 | ||||
| 
 | ||||
| ### X86 options ### | ||||
| 
 | ||||
| # Options below have no effect on architectures other than x86. | ||||
| 
 | ||||
| # Enable this option on Linux to build a server capable of loading game mods | ||||
| # built using ancient GCC versions. | ||||
| #CONFIG_X86_GAME_ABI_HACK=y | ||||
| 
 | ||||
| # Enable this option to build for x86 CPUs without SSE2 support. Enabling this | ||||
| # makes player movement code incompatible with original quake2.exe. Prediction | ||||
| # errors will occur on the client unless both client and server use this | ||||
| # option. | ||||
| #CONFIG_X86_NO_SSE_MATH=y | ||||
| 
 | ||||
| 
 | ||||
| ### Common configuration ### | ||||
| 
 | ||||
| # Enable this when targeting native Windows. | ||||
| #CONFIG_WINDOWS=y | ||||
| 
 | ||||
| # Enable crash dump generation on Windows. | ||||
| #CONFIG_WINDOWS_CRASH_DUMPS=y | ||||
| 
 | ||||
| # Allow dedicated server to be run as Windows service. | ||||
| #CONFIG_WINDOWS_SERVICE=y | ||||
| 
 | ||||
| # Enable experimental variable server FPS support in server and client. | ||||
| #CONFIG_VARIABLE_SERVER_FPS=y | ||||
| 
 | ||||
| # Enable built-in tests. DON'T USE IN RELEASE BUILDS. | ||||
| #CONFIG_TESTS=y | ||||
| 
 | ||||
| # Enable debugging and developer code. | ||||
| #CONFIG_DEBUG=y | ||||
| 
 | ||||
| # Don't link against zlib. Not recommended for client builds, since lack of | ||||
| # zlib support breaks compatibility with servers running protocol 35. | ||||
| #CONFIG_NO_ZLIB=y | ||||
| 
 | ||||
| # Don't handle ICMP errors on UDP sockets. | ||||
| #CONFIG_NO_ICMP=y | ||||
| 
 | ||||
| # Don't print console text on standard output and don't read commands from | ||||
| # standard input. | ||||
| #CONFIG_NO_SYSTEM_CONSOLE=y | ||||
| 
 | ||||
| 
 | ||||
| ### Game directories ### | ||||
| 
 | ||||
| # Name of the game directory used as base game directory. Default value is | ||||
| # "baseq2". Change this when creating a standalone game using Q2PRO engine. | ||||
| #CONFIG_GAME_BASE=baseq2 | ||||
| 
 | ||||
| # Name of the game directory used as default game directory. Default value is | ||||
| # empty. This option sets the default value of "game" console variable. Change | ||||
| # this for building a version of Q2PRO customized for particular game mod, e.g. | ||||
| # "action". | ||||
| #CONFIG_GAME_DEFAULT= | ||||
| 
 | ||||
| 
 | ||||
| ### System paths ### | ||||
| 
 | ||||
| # By default Q2PRO assumes per-user installation: all game content, configs and | ||||
| # executable files are kept in the same directory tree. This configuration is | ||||
| # easy for most users to set up, but not ideal from security standpoint. | ||||
| # | ||||
| # Uncomment the options below if you wish to install Q2PRO system-wide, | ||||
| # separating static, executable and writable content into different trees with | ||||
| # different permissions.  These options have no effect on Windows. | ||||
| 
 | ||||
| # Path to the game data tree. This is where all static, non-executable data | ||||
| # lives (e.g., paks). This option sets the default value of "basedir" console | ||||
| # variable. Default value of this option is "." (current directory). | ||||
| CONFIG_PATH_DATA=/usr/local/share/games/q2pro | ||||
| 
 | ||||
| # Path to the game libraries tree. This is where executable parts of all game | ||||
| # mods live (e.g., game$(CPU).so files). This option sets the default value of | ||||
| # "libdir" console variable. Default value of this option is "." (current | ||||
| # directory). | ||||
| CONFIG_PATH_LIB=/usr/local/lib/games/q2pro | ||||
| 
 | ||||
| # Name of the directory where Q2PRO stores per-user data. Tilde at the | ||||
| # beginning of the name is automatically expanded to user home directory at run | ||||
| # time. Users running Q2PRO must have write permissions to this directory. | ||||
| # This option sets the default value of "homedir" console variable. Default | ||||
| # value of this option is "" (use basedir as homedir). | ||||
| CONFIG_PATH_HOME=~/.q2pro | ||||
| 
 | ||||
| 
 | ||||
| ### Options for cross-compiling. ### | ||||
| 
 | ||||
| # Force cpu type to CPU, instead of autodetecting it. | ||||
| #CPU=x86 | ||||
| 
 | ||||
| # Force system type to CPU, instead of autodetecting it. | ||||
| #SYS=Win32 | ||||
| 
 | ||||
| # Force different utility names. | ||||
| #CC=i686-w64-mingw32-gcc | ||||
| #WINDRES=i686-w64-mingw32-windres | ||||
| #STRIP=i686-w64-mingw32-strip | ||||
| #RM=rm -f | ||||
| #RMDIR=rm -rf | ||||
| #MKDIR=mkdir -p | ||||
| 
 | ||||
| # Specify additional global include and library options. | ||||
| #INCLUDES= | ||||
| #LIBS= | ||||
| 
 | ||||
| # Disable autodetection and force include and library options for various | ||||
| # libraries. | ||||
| #CURL_CFLAGS= | ||||
| #CURL_LIBS= | ||||
| 
 | ||||
| #PNG_CFLAGS= | ||||
| #PNG_LIBS= | ||||
| 
 | ||||
| #JPG_CFLAGS= | ||||
| #JPG_LIBS= | ||||
| 
 | ||||
| #ZLIB_CFLAGS= | ||||
| #ZLIB_LIBS= | ||||
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