init commit

master
santic-zombie 2 years ago
commit a14e614aef
  1. 44
      Dockerfile
  2. 34
      README.md
  3. 195
      config

@ -0,0 +1,44 @@
FROM debian:latest as builder
MAINTAINER Santic <admin@santic-zombie.ru>
RUN apt-get update && apt-get install -y git libcurl4-gnutls-dev \
build-essential libsdl2-dev zlib1g-dev
RUN git clone https://github.com/skullernet/q2pro && \
git clone https://github.com/skullernet/openffa && \
git clone https://github.com/skullernet/opentdm
COPY config /q2pro/.config
WORKDIR /q2pro
RUN make
WORKDIR /openffa
RUN make
WORKDIR /opentdm
RUN make
FROM debian:latest
RUN useradd -m -s /bin/bash quake2 && \
mkdir -p /usr/local/lib/games/q2pro/baseq2 && \
mkdir -p /usr/local/lib/games/q2pro/openffa && \
mkdir -p /usr/local/lib/games/q2pro/opentdm
COPY --from=builder /q2pro/gamex86_64.so \
/usr/local/lib/games/q2pro/baseq2/gamex86_64.so
COPY --from=builder /openffa/gamex86_64.so \
/usr/local/lib/games/q2pro/openffa/gamex86_64.so
COPY --from=builder /opentdm/gamex86_64.so \
/usr/local/lib/games/q2pro/opentdm/gamex86_64.so
COPY --from=builder /q2pro/q2proded /usr/local/bin
EXPOSE 27910/udp
USER quake2
ENTRYPOINT ["q2proded"]

@ -0,0 +1,34 @@
# docker-q2pro
Dockerfile to build q2proded container
How build:
```
$docker build . --tag q2image
```
How run:
```
$docker run --name q2 -d --rm -v /home/santic/.q2pro_t:/home/quake2/.q2pro -p 27999:27910/udp q2image +set game openffa +exec server.cfg
```
How to configure Docker in ArchLinux (Rootless mode):
```
#echo 'kernel.unprivileged_userns_clone=1' > /etc/sysctl.d/99-docker-rootless.conf
#sudo sysctl --system
$yaourt -S docker-rootless subuid-register
$subuid-register
#echo 'santic:814481408:65536' > /etc/subgid
#echo 'santic:814481408:65536' > /etc/subuid
$export DOCKER_HOST=unix://$XDG_RUNTIME_DIR/docker.sock
$systemctl --user start docker
$systemctl --user enable docker
#loginctl enable-linger santic
```

195
config

@ -0,0 +1,195 @@
# Example Q2PRO build time configuration file. Copy this file to `.config' and
# edit it to suit your needs.
#
# Any variable that is commented out is DISABLED. Setting a variable to some
# non-empty value ENABLES it. It doesn't really matter what value the variable
# is set to, except in cases where the variable is NOT a boolean.
#
# After you change something in `.config', make sure to do a full rebuild by
# typing `make clean; make'.
### Client configuration ###
# Enable PNG textures by linking against libpng.
#CONFIG_PNG=y
# Enable JPEG textures by linking against libjpeg.
#CONFIG_JPEG=y
# Enable HTTP downloads by linking against libcurl.
#CONFIG_HTTP=y
# Enable OpenAL sound engine.
#CONFIG_OPENAL=y
# Enable direct sound driver (DirectSound on Windows, OSS on Linux). This
# option has no effect if CONFIG_NO_SOFTWARE_SOUND is set.
#CONFIG_DIRECT_SOUND=y
# Enable when building for systems that support OpenGL ES 1.1 only (e.g. Raspberry Pi)
#CONFIG_GLES=y
# Specify default list of fullscreen modes. Note: modes are automatically
# detected on Windows. Default list is only used when autodetection fails.
#CONFIG_DEFAULT_MODELIST=640x480 800x600 1024x768
# Specify default window geometry.
#CONFIG_DEFAULT_GEOMETRY=640x480
# Disable default Quake 2 software sound engine. Only makes sense when
# CONFIG_OPENAL is set.
#CONFIG_NO_SOFTWARE_SOUND=y
# Disable menu-based user interface. This disables scriptable menus, as well as
# demo and server browsers.
#CONFIG_NO_MENUS=y
# Disable dynamic lighting.
#CONFIG_NO_DYNAMIC_LIGHTS=y
# Disable automatic replies to "!version" chat probes.
#CONFIG_NO_AUTOREPLY=y
# Disable MD3 models.
#CONFIG_NO_MD3=y
# Disable TGA textures.
#CONFIG_NO_TGA=y
### Server configuration ###
# Enable r1ch.net anticheat server interface.
#CONFIG_ANTICHEAT_SERVER=y
# Enable local MVD recording and MVD/GTV server functionality. Use this for
# hosting a GTV-capable game server.
#CONFIG_MVD_SERVER=y
# Enable MVD/GTV client functionality. Use this for hosting a GTV relay server.
#CONFIG_MVD_CLIENT=y
### X86 options ###
# Options below have no effect on architectures other than x86.
# Enable this option on Linux to build a server capable of loading game mods
# built using ancient GCC versions.
#CONFIG_X86_GAME_ABI_HACK=y
# Enable this option to build for x86 CPUs without SSE2 support. Enabling this
# makes player movement code incompatible with original quake2.exe. Prediction
# errors will occur on the client unless both client and server use this
# option.
#CONFIG_X86_NO_SSE_MATH=y
### Common configuration ###
# Enable this when targeting native Windows.
#CONFIG_WINDOWS=y
# Enable crash dump generation on Windows.
#CONFIG_WINDOWS_CRASH_DUMPS=y
# Allow dedicated server to be run as Windows service.
#CONFIG_WINDOWS_SERVICE=y
# Enable experimental variable server FPS support in server and client.
#CONFIG_VARIABLE_SERVER_FPS=y
# Enable built-in tests. DON'T USE IN RELEASE BUILDS.
#CONFIG_TESTS=y
# Enable debugging and developer code.
#CONFIG_DEBUG=y
# Don't link against zlib. Not recommended for client builds, since lack of
# zlib support breaks compatibility with servers running protocol 35.
#CONFIG_NO_ZLIB=y
# Don't handle ICMP errors on UDP sockets.
#CONFIG_NO_ICMP=y
# Don't print console text on standard output and don't read commands from
# standard input.
#CONFIG_NO_SYSTEM_CONSOLE=y
### Game directories ###
# Name of the game directory used as base game directory. Default value is
# "baseq2". Change this when creating a standalone game using Q2PRO engine.
#CONFIG_GAME_BASE=baseq2
# Name of the game directory used as default game directory. Default value is
# empty. This option sets the default value of "game" console variable. Change
# this for building a version of Q2PRO customized for particular game mod, e.g.
# "action".
#CONFIG_GAME_DEFAULT=
### System paths ###
# By default Q2PRO assumes per-user installation: all game content, configs and
# executable files are kept in the same directory tree. This configuration is
# easy for most users to set up, but not ideal from security standpoint.
#
# Uncomment the options below if you wish to install Q2PRO system-wide,
# separating static, executable and writable content into different trees with
# different permissions. These options have no effect on Windows.
# Path to the game data tree. This is where all static, non-executable data
# lives (e.g., paks). This option sets the default value of "basedir" console
# variable. Default value of this option is "." (current directory).
CONFIG_PATH_DATA=/usr/local/share/games/q2pro
# Path to the game libraries tree. This is where executable parts of all game
# mods live (e.g., game$(CPU).so files). This option sets the default value of
# "libdir" console variable. Default value of this option is "." (current
# directory).
CONFIG_PATH_LIB=/usr/local/lib/games/q2pro
# Name of the directory where Q2PRO stores per-user data. Tilde at the
# beginning of the name is automatically expanded to user home directory at run
# time. Users running Q2PRO must have write permissions to this directory.
# This option sets the default value of "homedir" console variable. Default
# value of this option is "" (use basedir as homedir).
CONFIG_PATH_HOME=~/.q2pro
### Options for cross-compiling. ###
# Force cpu type to CPU, instead of autodetecting it.
#CPU=x86
# Force system type to CPU, instead of autodetecting it.
#SYS=Win32
# Force different utility names.
#CC=i686-w64-mingw32-gcc
#WINDRES=i686-w64-mingw32-windres
#STRIP=i686-w64-mingw32-strip
#RM=rm -f
#RMDIR=rm -rf
#MKDIR=mkdir -p
# Specify additional global include and library options.
#INCLUDES=
#LIBS=
# Disable autodetection and force include and library options for various
# libraries.
#CURL_CFLAGS=
#CURL_LIBS=
#PNG_CFLAGS=
#PNG_LIBS=
#JPG_CFLAGS=
#JPG_LIBS=
#ZLIB_CFLAGS=
#ZLIB_LIBS=
Loading…
Cancel
Save