# Example Q2PRO build time configuration file. Copy this file to `.config' and # edit it to suit your needs. # # Any variable that is commented out is DISABLED. Setting a variable to some # non-empty value ENABLES it. It doesn't really matter what value the variable # is set to, except in cases where the variable is NOT a boolean. # # After you change something in `.config', make sure to do a full rebuild by # typing `make clean; make'. ### Client configuration ### # Enable PNG textures by linking against libpng. #CONFIG_PNG=y # Enable JPEG textures by linking against libjpeg. #CONFIG_JPEG=y # Enable HTTP downloads by linking against libcurl. #CONFIG_HTTP=y # Enable OpenAL sound engine. #CONFIG_OPENAL=y # Enable direct sound driver (DirectSound on Windows, OSS on Linux). This # option has no effect if CONFIG_NO_SOFTWARE_SOUND is set. #CONFIG_DIRECT_SOUND=y # Enable when building for systems that support OpenGL ES 1.1 only (e.g. Raspberry Pi) #CONFIG_GLES=y # Specify default list of fullscreen modes. Note: modes are automatically # detected on Windows. Default list is only used when autodetection fails. #CONFIG_DEFAULT_MODELIST=640x480 800x600 1024x768 # Specify default window geometry. #CONFIG_DEFAULT_GEOMETRY=640x480 # Disable default Quake 2 software sound engine. Only makes sense when # CONFIG_OPENAL is set. #CONFIG_NO_SOFTWARE_SOUND=y # Disable menu-based user interface. This disables scriptable menus, as well as # demo and server browsers. #CONFIG_NO_MENUS=y # Disable dynamic lighting. #CONFIG_NO_DYNAMIC_LIGHTS=y # Disable automatic replies to "!version" chat probes. #CONFIG_NO_AUTOREPLY=y # Disable MD3 models. #CONFIG_NO_MD3=y # Disable TGA textures. #CONFIG_NO_TGA=y ### Server configuration ### # Enable r1ch.net anticheat server interface. #CONFIG_ANTICHEAT_SERVER=y # Enable local MVD recording and MVD/GTV server functionality. Use this for # hosting a GTV-capable game server. #CONFIG_MVD_SERVER=y # Enable MVD/GTV client functionality. Use this for hosting a GTV relay server. #CONFIG_MVD_CLIENT=y ### X86 options ### # Options below have no effect on architectures other than x86. # Enable this option on Linux to build a server capable of loading game mods # built using ancient GCC versions. #CONFIG_X86_GAME_ABI_HACK=y # Enable this option to build for x86 CPUs without SSE2 support. Enabling this # makes player movement code incompatible with original quake2.exe. Prediction # errors will occur on the client unless both client and server use this # option. #CONFIG_X86_NO_SSE_MATH=y ### Common configuration ### # Enable this when targeting native Windows. #CONFIG_WINDOWS=y # Enable crash dump generation on Windows. #CONFIG_WINDOWS_CRASH_DUMPS=y # Allow dedicated server to be run as Windows service. #CONFIG_WINDOWS_SERVICE=y # Enable experimental variable server FPS support in server and client. #CONFIG_VARIABLE_SERVER_FPS=y # Enable built-in tests. DON'T USE IN RELEASE BUILDS. #CONFIG_TESTS=y # Enable debugging and developer code. #CONFIG_DEBUG=y # Don't link against zlib. Not recommended for client builds, since lack of # zlib support breaks compatibility with servers running protocol 35. #CONFIG_NO_ZLIB=y # Don't handle ICMP errors on UDP sockets. #CONFIG_NO_ICMP=y # Don't print console text on standard output and don't read commands from # standard input. #CONFIG_NO_SYSTEM_CONSOLE=y ### Game directories ### # Name of the game directory used as base game directory. Default value is # "baseq2". Change this when creating a standalone game using Q2PRO engine. #CONFIG_GAME_BASE=baseq2 # Name of the game directory used as default game directory. Default value is # empty. This option sets the default value of "game" console variable. Change # this for building a version of Q2PRO customized for particular game mod, e.g. # "action". #CONFIG_GAME_DEFAULT= ### System paths ### # By default Q2PRO assumes per-user installation: all game content, configs and # executable files are kept in the same directory tree. This configuration is # easy for most users to set up, but not ideal from security standpoint. # # Uncomment the options below if you wish to install Q2PRO system-wide, # separating static, executable and writable content into different trees with # different permissions. These options have no effect on Windows. # Path to the game data tree. This is where all static, non-executable data # lives (e.g., paks). This option sets the default value of "basedir" console # variable. Default value of this option is "." (current directory). CONFIG_PATH_DATA=/usr/local/share/games/q2pro # Path to the game libraries tree. This is where executable parts of all game # mods live (e.g., game$(CPU).so files). This option sets the default value of # "libdir" console variable. Default value of this option is "." (current # directory). CONFIG_PATH_LIB=/usr/local/lib/games/q2pro # Name of the directory where Q2PRO stores per-user data. Tilde at the # beginning of the name is automatically expanded to user home directory at run # time. Users running Q2PRO must have write permissions to this directory. # This option sets the default value of "homedir" console variable. Default # value of this option is "" (use basedir as homedir). CONFIG_PATH_HOME=~/.q2pro ### Options for cross-compiling. ### # Force cpu type to CPU, instead of autodetecting it. #CPU=x86 # Force system type to CPU, instead of autodetecting it. #SYS=Win32 # Force different utility names. #CC=i686-w64-mingw32-gcc #WINDRES=i686-w64-mingw32-windres #STRIP=i686-w64-mingw32-strip #RM=rm -f #RMDIR=rm -rf #MKDIR=mkdir -p # Specify additional global include and library options. #INCLUDES= #LIBS= # Disable autodetection and force include and library options for various # libraries. #CURL_CFLAGS= #CURL_LIBS= #PNG_CFLAGS= #PNG_LIBS= #JPG_CFLAGS= #JPG_LIBS= #ZLIB_CFLAGS= #ZLIB_LIBS=